Drawing nothing in a frame time of 2ms…? – GameDev.net

Drawing nothing in a frame time of 2ms…?
GameDev.net
My pipeline is effectively very simple, there are no CPU bottlenecks, and I'm only making 2 draw calls. I clear the back buffer, render both objects using very simple shaders and switch the buffers. The church has something like 16400 verts and 2450

Monday, December 19th, 2011 CPU

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