[SDL] cpu usage – GameDev.net

[SDL] cpu usage
GameDev.net
I first tested to see if indeed SDL_Delay also spared the CPU, by setting it to SDL_Delay(20000), and the CPU under “Processes” showed: 01. With a cap on 60 FPS, the CPU showed around: 25. I wonder if it is important to cap FPS.

Thursday, December 1st, 2011 CPU

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